Creative Endeavor
Wigs Virtual Tru On
Gaussian Splatting, Head Tracking
My exploration of Gaussian Splatting rendering, which was recently integrated into the three.js and babylon.js libraries. Within minutes, any scanned product is transformed into a real-time virtual try-on experience.
Hair has always been a challenge for 3D artists, but with this technique, I achieved a boost in asset production speed and quality.
Scanned with Polycam rendered by GEENEE. Edits in Blender or PlayCanvas
Links: How To Video
Digitas Unicorn Experience
Full Body Tracking, AR Mirrir
Set of 8 unique and well-crafted AR Mirror experiences centered around the agency's unicorn character theme for the Publicis Media and Digitas office.
This immersive collection includes a Unicorn Game, engaging animations, Try-On features for Bags and Pajamas, and dynamic unicorn-shaped particles.
Coupled with uplifting music and a finely-tuned Gesture Control system, these experiences deliver a haptic and holistic brand journey, inviting guests to explore multiple interactive levels.
Links: Live Demo
Projector as AR Mirror
Full Body Tracking, Projector
While exploring new mediums for interactive full-body experiences in an "AR Mirror" format, I came up with a solution using a projector, Mac Mini, and camera as a portable all-in-one hardware setup.
This approach offers several advantages: it's portable—eliminating the need for a large screen—and scalable, allowing projection on any size and surface.
This versatility is especially beneficial in museum or festival environments.
GenAi Text-to-Texture
StableDiffusion, Head Tracking
In mid 2022, I began experimenting with the GenAI model StableDiffusion to empower players to generate textures for 3D hats based on text prompts.
This innovative approach allowed users to instantly try on their custom creations in AR, merging creative expression with interactive technology in real-time.
Links: Live Demo
Dynamic Parallax Effect
Head Tracking, Portal Illusion
Here I explored the potential of creating volumetric and "portal-like" illusions on physical screens.
I developed an application that tracks the observer's head position, dynamically transforming the 3D scene on the screen to produce a parallax effect. This technique creates the illusion of depth on a flat display surface, enhancing the immersive experience.
Web TryOn in Vision Pro
Face Tracking, Web Virtual TryOn
This demo highlights the simplicity of applying virtual glasses to Vision Pro Persona within the VisionOS Safari browser.
AR Ad Banner
TrueSize Native AR
This prototype demonstrates the potential of transforming programmatic ad banners into immersive spatial AR experiences. Visitors can preview a Porsche car directly from the banner window, merging digital advertising with real-time interaction.
Interactive Particles
Body Tracking, WebAR, Particles
Leveraging body tracking technology, I developed a gesture-controlled interaction experience featuring dynamically programmed particles. Every gesture influences the animated particles in real-time. Built with three.js and Geenee SDK.
Links: Live Demo
3D Ad Banner
Spline, 3D Ad
This prototype, built using Spline and the Geenee SDK, features a cursor-sensitive 3D Ad banner that transforms into an immersive WebAR experience with a click.
It seamlessly transitions from traditional advertising to augmented reality, engaging users in a more dynamic and interactive way.
Body Groove Machine
Marker Tracking, WebAR
This experience invites users to engage with pre-recorded, curated and synchronized audio samples, allowing them to control playback by touching triggers in 3D space with their hands and legs.
This interactive setup enables full composition variations to be played in real time, blending movement and sound for a unique auditory-motor experience.
Links: Live Demo